This tutorial is included in the beginner scripting project.
Unity sliding door with switch script.
They are useful for when you want to compare a single variable against a series of constants.
And in c you ve wanted some new content for a long time so i took an evening to make a few videos separate from unity for the community directly.
I ve been trying to make a sliding door for my unity level and i ve managed to set up the animations but the scripting that s supposed to link up the functions with the objects isn t working.
They re a little rougher than my usual ones but here s one of the first few a quick overview of making automated doors for your games.
The same principles would apply for a 3d game but the model may need to be a bit different having the frame on both sides.
Switch statements act like streamline conditionals.
All of your doors open because you re not actually checking whether or not the hit object from your raycast is actually the door object your script is holding a reference to.
Building a sliding door in unity part 1 i want to create a simple sliding door for a game.
Here s the script for the key card.
Openabledoor cs make an empty gameobject and call it door drag and drop your door model into scene and rename it to body make sure that the door object is at the side of the body object the place where a door hinge should be move the body object inside door add a.
Create a trigger area for the door and add a script.
To create a door that automatically opens when an avatar approaches it and then closes when the avatar walks away you ll need to create a gameobject cube in your scene that defines a trigger area.
How to make automatic doors in unity new.
This is the final tutorial in the project.
In this video you will learn how to write and use switch statements.
The door is 3d but is designed for a 2 5d game so it consists of a frame along the back edge and a door panel which can move.